Getting Started: Game Settings
In what follows, we will describe the parameters under the Classic (our
default) setting of the game as well as the additional options you may choose
for each setting. Note that these predefined parameter settings are available
through the “Change Settings” button on the Default Settings page, which allows
you to change any of the pre-defined parameters to whatever values you like.
The default settings are as follows:
- You play as the Wholesaler
- You have no AI teammates
- All of your teammates are played by “Human-Like” computerized players,
which means their ordering patterns mimic how humans tend to play the game
- All of your teammates are played by “Human-Like” computerized players,
which means their ordering patterns mimic how humans tend to play the game
- Customer demands follow the pattern used in the classic version of the
game. (The actual demands are a secret until you play the game)
- Order and shipment lead times are 2 periods each, for every player except
the Manufacturer, who instead has an order lead time of 1 period
- For every player, holding costs are $0.50 per case on hand and stockout
costs are $1.00 per case backordered
- Supply chain visibility mode is off, which means that you can only see your
own inventory levels and outbound order and shipment quantities
- The game will last for 20 time periods
These settings are displayed on the Default Settings page. You can click on the
other players to view their settings:
If you are satisfied with the default settings, click Play Game. Otherwise,
click Change Settings. Next, we’ll walk through the options you have within the
Change Settings screen.
First, you can choose which role you would like to play. By default (as
discussed above), you play the Wholesaler, but you can change this to any of
the other three supply chain nodes. Or, you can also choose not to play at all.
In this case the team will consist of four computerized players, with no human
in the loop.
Once you have chosen your own role and the AI’s role (if any), you can choose
how you want the remaining, computerized, players to play.
The options for the computerized players are as follows:
-
Human-Like (default): The player uses the “anchoring and
adjustment” formula by
Sterman
(1989), which is meant to
emulate how humans play the beer game. The player tends to over-react when
the inventory level and pipeline inventory are low or high.
-
Rational: The player follows a
base-stock policy.strong>
That means that in each period, the player places an order to bring its
inventory position (equal to its inventory level plus any units that have
been ordered but not yet received) equal to a fixed number called the
base-stock level. Equivalently, in each period (except the first), the
player places an order equal to the size of the demand that it received.
-
Random: The player chooses order quantities randomly,
within a particular range.
Next, you can choose the demand pattern that the Retailer’s customers will
follow.
The options are:
-
Classic (default): This is the classic setting of the
original beer game, from the famous paper by
Sterman
(1989).
The actual demands are a secret. (You’ll find out at the end of the game.)
-
Uniform: The demands come from a uniform probability
distribution on the integers 0, 1, …, 8. That is, the demands can be 0, 1,
…, or 8 with equal probability.
-
Normal: The demands come from a normal probability
distribution with a mean of 50 and a standard deviation of 20. This setting
comes from the paper by
Chen
and Samroengraja (2000).
-
Normal, Low Mean: The demands come from a normal
probability distribution with a mean of 10 and a standard deviation of 2.
-
Normal, High Volatility: The demands come from a normal
probability distribution with a mean of 10 and a standard deviation of 30.
-
Normal, Low Volatility: The demands come from a normal
probability distribution with a mean of 10 and a standard deviation of 5.
Note: Our AI agent is only trained to play under some of the
demand patterns. Therefore, if you have chosen to have an AI agent on your
team, some of the demand patterns will be disabled.
The last settings screen contains a number of options:
Let’s start with the
Lead Times. When you place an order to
your supplier (i.e., your upstream partner), you don’t receive that beer right
away. In fact, your supplier doesn’t even receive your order right away.
Instead, your supplier receives your order after a 2-period (by default)
order lead time.* In addition, once your supplier ships beer
to you, you receive it after a 2-period (by default)
shipment lead time.
Considering all this, bear in mind that you won’t receive each order you place
for at least 4 periods. Why “at least”? Because your supplier might be out of
stock, in which case you’ll also have to wait until your supplier’s stock is
replenished, in addition to the usual 4 periods of order and shipment lead
time.
*The Manufacturer has only a 1-period order lead time.
Now let’s move on to the Cost Settings. The default holding and stockout costs
are as follows:
- For the Classic and Uniform demand patterns, the holding cost is $0.50 per
case and the stockout cost is $1.00 per case.
- For the Normal demand patterns, the holding cost is $1.00 at the Retailer,
$0.75 at the Wholesaler, $0.50 at the Distributor, and $0.25 at the
Manufacturer. The stockout cost is $10.00 at the Retailer. The other stages
have no stockout cost.
Remember that you pay the holding cost when your inventory level (IL) is
positive, and you pay the stockout cost when your IL is negative. In every
period, your ending inventory level is calculated as IL = [starting IL] −
[order received] + [shipment received].
The
Base-Stock Levels only apply to computerized players that
are set to Rational mode. A Rational player follows a base-stock policy, which
means in every period its order quantity is calculated to bring its inventory
position (equal to the IL plus the items that it has ordered from its supplier
but has not yet received) equal to the base-stock level.
Finally, you can choose the
Number of Periods that the game
should last, and you can turn Supply Chain Visibility Mode on or off. When
Supply Chain Visibility Mode is off, you can see the
quantities of the orders and shipments that you send, but not any of your
teammates’ orders or shipments anywhere else in the supply chain. This is the
typical setting for the beer game. When Supply Chain Visibility Mode is on, you
can see all of these values.
After selecting your settings you will click Start Game and see a preview of
your global settings, as well as the option to view the other players’ settings
prior to kicking off the game play.